Kabel Lemonk

DnD character for the Under-Wilds campaign.

Posted: September 11, 2022
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The Under-Wilds Campaign

Kabel Lemonk, Wizard and linguist


Moved to one of the elite districts of Boel with his pregnant wife Eranda to begin teaching forensic linguistics at a prestigious academy. All 8 of Kabel’s students at the academy went missing for a few days and were later found hanged in the grand hall of the academy. He was accused of murdering them and was sentenced to 15 years in a prison labor camp.

A letter magically appeared in Kabel’s cell containing various ciphers, letting him know that it must have come from his colleague Kamek. He later learned that Kamek died shortly after.

Kamek’s Letter

He began learning magic from symbols and incantations scratched into the stone walls of his quarters, using a crystal he found behind a loose brick in the wall as his Arcane focus. He found that he had an affinity for dissecting and combining symbols and words to understand the incantations and their purposes. Kabel now knew that the script that had been written on the victims was some sort of magic, so he decided to devote himself to learning what he could to one day clear his name.

After a few months and without a master to guide him, he tried to perform a difficult spell to imbue a small figurine that he had carved with the ability to hold simple conversations. The spell failed catastrophically and his right hand was severely burned, but Akashi was born.

Kabel believes that by mistake or by fate, instead of imbuing mere conversational skills, he accidentally trapped a powerful spirit in the figurine. Akashi claims to have access to all knowledge. Kabel will often seek advice from Akashi, but he has to be careful; just because something is known doesn’t make it true.

Now that there’s a chance to enter the Under-Wilds, Kabel is hoping to use his expertise in learning and understanding old languages to find hidden knowledge there that may help him clear his name. He also has a repressed hope that he’ll eventually be able to find his wife and child, but he has no clue where they would be, or if they would even accept him after the crime he was accused of.



Stat Value
Age 41
Height 180 cm
Weight 78 kg


Aspect Details
Field of study Professor
Trait I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
Ideal Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
Bond I need to clear my name.
Flaw I am easily distracted by the promise of information.



Race: Common, Elvish, one other Background: Two languages Linguist: Three languages

  • Common
  • Elvish
  • Celestial
  • Sylvan
  • Undercommon
  • Primordial
  • Dwarvish
  • Goblin

Learning Deep Speech would be very difficult, as it doesn’t have a script.


  • Darkvision
    • You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
  • Skill Versatility
    • You gain proficiency in two skills of your choice.


  • Linguist
    • Increase your Intelligence score by 1, to a maximum of 20.
    • You learn three languages of your choice.
    • You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.
  • Lightly Armored
    • Increase your Strength or Dexterity by 1, to a maximum of 20.
    • You gain proficiency with light armor.
  • Observant
    • Increase your Intelligence or Wisdom by 1, to a maximum of 20.
    • If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
    • You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
  • Defensive Duelist
    • When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.

Skills and Combat

Health formula:

  • 1st level: 8 + CON modifier
  • subsequent levels: add 1d8 + CON modifier
  • If the dice roll is lower than 5, take 5.
  1. $8 + 3 = 10$
  2. $10 + 8 + 3 = 20$
  3. $20 + 5 + 3 = 30$
  4. $30 + 5 + 3 = 38$
  5. $38 + 5 + 3 = 46$
  6. $46 + 7 + 3 = 56$
  7. $56 + 7 + 3 = 66$
  8. $66 + 5 + 3 = 74$
Current HP Total HP Temporary HP
54 74
Speed Base AC Modified AC Initiative Bonus Hit Dice
30 12 17 3 3d6
  • Leather armor (11 + DEX)
  • Cloak of protection (+1 AC)
  • Mage armor (13 + DEX)
Spell Save DC Spell Attack Modifier Spellcasting Ability Modifier
(8 + Proficiency Bonus + INT) (Proficiency Bonus + INT) INT
16 +8 +5
Stat Notes


Attack Type Attack Bonus Damage Information Notes
Dagger Simple Melee +3 (finesse) + DEX = +6 1d4 + DEX (3) Piercing Thrown
Fire Bolt Ranged Spell +7 1d10 fire
Calvin’s Two Bird Sling Simple Range +3+DEX+1 (finesse) 1d6+1+DEX (3) bludgeoning As a bonus action, you can add 1d4 damage of acid, fire, cold, lightning, poison, or thunder by enchanting the ammunition. You must declare this before firing.
Dark Dagger Simple Melee +3 (finesse) + DEX = +6 2d6 + DEX (3) Piercing Thrown. 2d6 necrotic damage. nat 20 is +4d6 and you go back to full health. On a nat 1, current health is halved. If the attack hits, you gain 1d4 of temp health. A miss clears temp health and take 1d4 damage. 2 attacks in one action.

Death Saves

Successes Failures
Proficiency Bonus Passive Perception
+3 13 (+5 Observant) = 18
Ability Skills
STR Saving Throw, Athletics
DEX Saving Throw, Acrobatics, Sleight of Hand, Stealth
CON Saving Throw
INT Saving Throw, Arcana, History, Investigation, Nature, Religion
WIS Saving Throw, Animal Handling, Insight, Medicine, Perception, Survival
CHA Saving Throw, Deception, Intimidation, Performance, Persuasion
  • +5 bonus to passive Perception (from Observant)
  • +5 bonus to passive Investigation (from Observant)


Stat Value Shifts Total Modifier
Strength 6 6 -3
Dexterity 13 Lightly Armored +1, Skill Expert + 2 16 +3
Constitution 15 Half-Elf +1 16 +3
Intelligence 18 Linguist +1, Half-Elf +1 20 +5
Wisdom 12 Observant +1 13 +1
Charisma 10 Half-Elf +2 12 +1

Special Skills

Skill Bonus
Five-finger fillet [3 (proficiency) + 2] (practice) + DEX (3) + 6 (proficiency and expertise, sleight of hand) + 1 (dagger) = 15 + 1d6 (dagger)
Letter decryption 0
  • FFF is at +10 because I haven’t practiced while traveling.


Equipment (equipped*) Information
Small knife
Crystal Arcane focus
Explorer’s Pack backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope
Enduring spellbook
Extra Spellbook
Ink bottle
Kamek’s Letter
Clan of Power scarf
Under-Wilds lapel
Calvin’s Two Bird Sling
A vial of ettercap poison 2d6 poison damage, must be drunk or inserted/injected into the body
Bag of holding 0 pounds used
49 gold dust
Cold cloak
Orc stone (50 lbs), can summon Gyrus to help in combat for ten minutes. Can be used 1 time
Two vials of acid 2d6 acid damage, on contact
6 potions of healing 2d4 + 2 healing
Ring of free reaction offers an extra reaction each turn
Sending stone 8 charges per day. Roll 1d8 per day to recharge
Five Finger Fillet dagger +2 to Five Finger Fillet
Leather armor
Kabel’s dagger, Shivus 1d6 for Five Finger Fillet
Ice storm orb 1 free cast of Ice storm
Crystal from Vecol a special crystal material that can be used to make a dagger. Gift from Sarita
Snow pendant Found at Skytower
Leaf of life Found at Tree of Life
Eversmoking bottle
Eyes of the Eagle advantage on perception rolls from sight
Scroll of Scatter 6th level
Blindsight Dagger Blindsight up to 10 feet radius from dagger location
Dark dagger Gift from Myrkul
Cloak of Protection +1 to AC and saving throws

Item Proficiencies

  • Armor: None
  • Weapons: daggers, darts, slings, quarterstaffs, light crossbows
  • Tools: None

Attunement Slots

  1. Ring of free reaction
  2. Eyes of the Eagle
  3. Blindsight Dagger


Copper Silver Gold Platinum
0 9 585 10

Kabel’s spellbook is a journal that he has written himself through much trial and error.

Kabel’s Arcane focus is a crystal he found in his quarters in prison, presumably left by the previous occupant.



Spell Requirements Range Casting Time Duration Comments
Sacred flame V, S 60 feet 1 action Instantaneous
Mending V, S, M (two lodestones) Touch 1 minute Instantaneous
Fire Bolt V, S 120 feet 1 action Instantaneous
White-flame blade S, M (a melee weapon worth at least 1 sp) Self (5 foot radius) 1 action Instantaneous
Message V, S, M (a short piece of copper wire) 120 feet 1 action 1 round
  • Can swap a Wizard cantrip after a long rest with another Wizard cantrip, from Cantrip Formulas.


Talent Range Casting Time Duration Comments
Delusion 60 feet 1 action 1 minute


Spell Save DC Spell Attack Modifier
(8 + Proficiency Bonus + INT) (Proficiency Bonus + INT)
16 +8
Prepared Spell Level Ritual? Requirements Range Casting Time Duration Name Comments
Comprehend Languages 1 * V, S, M (a pinch of soot and salt) Self 1 action 1 hour Sezenskrip Sieze (comprehend) + script
Illusory Script 1 * S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Touch 1 minute 10 days Ludskrip Ludere - play + script
Alarm 1 * V, S, M (a tiny bell and a piece of fine silver wire) 30 feet 1 minute 8 hours Wegen weg - PIE strong from vigil
Unseen Servant 1 * V, S, M (a piece of string and a bit of wood) 60 feet 1 action 1 hour Willant will (voluntad) + servant
Burning Hands 1 V, S Self (15-foot cone) 1 action Instantaneous Brulmund brûler + mano
* Mage Armor 1 V, S, M (a piece of cured leather) Touch 1 action 8 hours Behel bhel - PIE root of blindar
* Silvery Barbs 1 V 60 feet 1 reaction Instantaneous Sidabardh Lithuanian sidabras - silver, bhardhā- PIE beard
* Catapult 1 S 60 feet 1 action Instantaneous Pelca pellere - push, kata- GR through, against
* Shield 1 V, S Self 1 reaction 1 round Skivar esquivar
* Pass Without Trace 1 V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce) Self 1 action Concentration, up to 1 hour Cyrus has altered this spell to allow for casting with a Level 1 spell slot
Darkness 2 V, M (bat fur and a drop of pitch or piece of coal) 60 feet 1 action Concentration, up to 10 minutes
* Mirror Image 2 V, S Self 1 action 1 minute Kwetgan kwetwer- PIE four, gang - doppelganger
Dragon’s Breath 2 V, S, M (a hot pepper) Touch 1 bonus action Concentration, 1 minute Bukexhal Bucal (mouth adj, Spanish) + exhale
Snilloc’s Snowball Swarm 2 V, S, M (a piece of ice or a small white rock chip) 90 feet 1 action instantaneous
Leomund’s Tiny Hut 3 * V, S, M (a small crystal bead) Self (10-foot-radius hemisphere) 1 minute 8 hours
* Melf’s Minute Meteors 3 V, S, M (niter, sulfur, and pine tar formed into a bead) Self 1 action Concentration, up to 10 minutes Terastri
* Thunder Step 3 V 90 feet 1 action Instantaneous Thorpas
* Haste 3 V, S, M (a shaving of licorice root) 30 feet 1 action concentration, up to 1 minute
* Sending 3 V, S, M (a short piece of fine copper wire) Unlimited 1 action 1 round
* Counterspell 3 S 60 feet 1 reaction (60 feet) Instantaneous
* Greater Invisibility 4 V, S Touch 1 action Concentration, up to 1 minute
Calm Emotions
Ice Storm 4 V, S, M (a pinch of dust and a few drops of water) 300 feet 1 action Instantaneous
* Arcane Eye 4 V, S, M (a bit of bat fur) 30 feet 1 action Concentration, up to 1 hour
  • You can prepare a number of spells equal to your Wizard level + INT modifier.
  • A spell can be cast as a ritual without needing to be prepared.
  • Inky Shroud - You can cast Darkness once per long rest without using a spell slot. You can see normally through the darkness, and you can deal 2d10 psychic damage to a creature you can see when it starts its turn in the darkness.
  • Life Pool - You can roll 4d8 and choose to reroll half of those dice. Take the total of those dice, your current HP, Artair’s current HP, and the current HP of anyone else in your party, and pool it. You can then redistribute that health among all participants.
    • Artair and Kabel are not limited by distance or sight. Any other members must be in sight of either Artair or Kabel.
    • At higher levels, roll higher dice.
      • 10th: 4d10
      • 15th: 4d12
      • 20th: 4d20
Skill Uses Remaining
Inky Shroud 1 0
Freezing Sphere (9th level) - 13d6 1 0
Life Pool 1 0

** Sending Stone **

Contact Slot
Carter 1
Jo 2
Cyrus 3
Tad 4
Sarita 5
Uses Remaining
8 8

Spell Slots

Level Total Remaining
1st 4 3
2nd 3 1
3rd 3 1
4th 1 0
  • Once per day after a short rest, you can regain spell slots whose total level adds up to half your level (rounded up). Arcane Recovery

Loosely inspired by Blake Lemoine.

Original image generated using Cute D&D Character Creator|Picrew. Current image generated using Stable Diffusion AI. How I generated my DnD character portrait for Kabel Lemonk