The Under-Wilds Campaign
Backstory
Moved to one of the elite districts of Boel with his pregnant wife Eranda to begin teaching forensic linguistics at a prestigious academy. All 8 of Kabel’s students at the academy went missing for a few days and were later found hanged in the grand hall of the academy. He was accused of murdering them and was sentenced to 15 years in a prison labor camp.
A letter magically appeared in Kabel’s cell containing various ciphers, letting him know that it must have come from his colleague Kamek. He later learned that Kamek died shortly after.
Kamek’s Letter
He began learning magic from symbols and incantations scratched into the stone walls of his quarters, using a crystal he found behind a loose brick in the wall as his Arcane focus. He found that he had an affinity for dissecting and combining symbols and words to understand the incantations and their purposes. Kabel now knew that the script that had been written on the victims was some sort of magic, so he decided to devote himself to learning what he could to one day clear his name.
After a few months and without a master to guide him, he tried to perform a difficult spell to imbue a small figurine that he had carved with the ability to hold simple conversations. The spell failed catastrophically and his right hand was severely burned, but Akashi was born.
Kabel believes that by mistake or by fate, instead of imbuing mere conversational skills, he accidentally trapped a powerful spirit in the figurine. Akashi claims to have access to all knowledge. Kabel will often seek advice from Akashi, but he has to be careful; just because something is known doesn’t make it true.
Now that there’s a chance to enter the Under-Wilds, Kabel is hoping to use his expertise in learning and understanding old languages to find hidden knowledge there that may help him clear his name. He also has a repressed hope that he’ll eventually be able to find his wife and child, but he has no clue where they would be, or if they would even accept him after the crime he was accused of.
Info
Details
Stat |
Value |
Age |
41 |
Height |
180 cm |
Weight |
78 kg |
Background
Aspect |
Details |
Field of study |
Professor |
Trait |
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. |
Ideal |
Knowledge. The path to power and self-improvement is through knowledge. (Neutral) |
Bond |
I need to clear my name. |
Flaw |
I am easily distracted by the promise of information. |
Languages
^ff7797
Race: Common, Elvish, one other
Background: Two languages
Linguist: Three languages
- Common
- Elvish
- Celestial
- Sylvan
- Undercommon
- Primordial
- Dwarvish
- Goblin
Learning Deep Speech would be very difficult, as it doesn’t have a script.
Traits
- Darkvision
- You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
- Skill Versatility
- You gain proficiency in two skills of your choice.
Feats
- Linguist
- Increase your Intelligence score by 1, to a maximum of 20.
- You learn three languages of your choice.
- You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.
- Lightly Armored
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- You gain proficiency with light armor.
- Observant
- Increase your Intelligence or Wisdom by 1, to a maximum of 20.
- If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
- You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
- Defensive Duelist
- When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
Skills and Combat
Health formula:
- 1st level:
8 + CON modifier
- subsequent levels: add
1d8 + CON modifier
- If the dice roll is lower than 5, take 5.
- $8 + 3 = 10$
- $10 + 8 + 3 = 20$
- $20 + 5 + 3 = 30$
- $30 + 5 + 3 = 38$
- $38 + 5 + 3 = 46$
- $46 + 7 + 3 = 56$
- $56 + 7 + 3 = 66$
- $66 + 5 + 3 = 74$
Current HP |
Total HP |
Temporary HP |
54 |
74 |
|
Speed |
Base AC |
Modified AC |
Initiative Bonus |
Hit Dice |
30 |
12 |
17 |
3 |
3d6 |
- Leather armor (11 + DEX)
- Cloak of protection (+1 AC)
- Mage armor (13 + DEX)
Spell Save DC |
Spell Attack Modifier |
Spellcasting Ability Modifier |
(8 + Proficiency Bonus + INT) |
(Proficiency Bonus + INT) |
INT |
16 |
+8 |
+5 |
Stat |
Notes |
Conditions |
|
Boons |
|
Attacks
Attack |
Type |
Attack Bonus |
Damage Information |
Notes |
Dagger |
Simple Melee |
+3 (finesse) + DEX = +6 |
1d4 + DEX (3) Piercing |
Thrown |
Fire Bolt |
Ranged Spell |
+7 |
1d10 fire |
|
Calvin’s Two Bird Sling |
Simple Range |
+3+DEX+1 (finesse) |
1d6+1+DEX (3) bludgeoning |
As a bonus action, you can add 1d4 damage of acid, fire, cold, lightning, poison, or thunder by enchanting the ammunition. You must declare this before firing. |
Dark Dagger |
Simple Melee |
+3 (finesse) + DEX = +6 |
2d6 + DEX (3) Piercing |
Thrown. 2d6 necrotic damage. nat 20 is +4d6 and you go back to full health. On a nat 1, current health is halved. If the attack hits, you gain 1d4 of temp health. A miss clears temp health and take 1d4 damage. 2 attacks in one action. |
Death Saves
Successes |
Failures |
X X X |
X X X |
Proficiency Bonus |
Passive Perception |
+3 |
13 (+5 Observant) = 18 |
Ability |
Skills |
STR |
Saving Throw, Athletics |
DEX |
Saving Throw, Acrobatics, Sleight of Hand, Stealth |
CON |
Saving Throw |
INT |
Saving Throw, Arcana, History, Investigation, Nature, Religion |
WIS |
Saving Throw, Animal Handling, Insight, Medicine, Perception, Survival |
CHA |
Saving Throw, Deception, Intimidation, Performance, Persuasion |
- +5 bonus to passive Perception (from Observant)
- +5 bonus to passive Investigation (from Observant)
Stats
Stat |
Value |
Shifts |
Total |
Modifier |
Strength |
6 |
|
6 |
-3 |
Dexterity |
13 |
Lightly Armored +1, Skill Expert + 2 |
16 |
+3 |
Constitution |
15 |
Half-Elf +1 |
16 |
+3 |
Intelligence |
18 |
Linguist +1, Half-Elf +1 |
20 |
+5 |
Wisdom |
12 |
Observant +1 |
13 |
+1 |
Charisma |
10 |
Half-Elf +2 |
12 |
+1 |
Special Skills
Skill |
Bonus |
Five-finger fillet |
[3 (proficiency) + 2] (practice) + DEX (3) + 6 (proficiency and expertise, sleight of hand) + 1 (dagger) = 15 + 1d6 (dagger) |
Letter decryption |
0 |
- FFF is at +10 because I haven’t practiced while traveling.
Gear
Equipment (equipped*) |
Information |
Dagger |
|
Small knife |
|
Crystal |
Arcane focus |
Explorer’s Pack |
backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope |
Enduring spellbook |
|
Extra Spellbook |
|
Ink bottle |
|
Kamek’s Letter |
|
Clan of Power scarf |
|
Under-Wilds lapel |
|
Calvin’s Two Bird Sling |
|
A vial of ettercap poison |
2d6 poison damage, must be drunk or inserted/injected into the body |
Bag of holding |
0 pounds used |
Torches |
|
49 gold dust |
|
Cold cloak |
|
Orc stone |
(50 lbs), can summon Gyrus to help in combat for ten minutes. Can be used 1 time |
Two vials of acid |
2d6 acid damage, on contact |
6 potions of healing |
2d4 + 2 healing |
Ring of free reaction |
offers an extra reaction each turn |
Sending stone |
8 charges per day. Roll 1d8 per day to recharge |
Five Finger Fillet dagger |
+2 to Five Finger Fillet |
Leather armor |
|
Kabel’s dagger, Shivus |
1d6 for Five Finger Fillet |
Ice storm orb |
1 free cast of Ice storm |
Crystal from Vecol |
a special crystal material that can be used to make a dagger. Gift from Sarita |
Snow pendant |
Found at Skytower |
Leaf of life |
Found at Tree of Life |
Eversmoking bottle |
|
Eyes of the Eagle |
advantage on perception rolls from sight |
Scroll of Scatter |
6th level |
Blindsight Dagger |
Blindsight up to 10 feet radius from dagger location |
Dark dagger |
Gift from Myrkul |
Cloak of Protection |
+1 to AC and saving throws |
Item Proficiencies
- Armor: None
- Weapons: daggers, darts, slings, quarterstaffs, light crossbows
- Tools: None
Attunement Slots
- Ring of free reaction
- Eyes of the Eagle
- Blindsight Dagger
Wealth
Copper |
Silver |
Gold |
Platinum |
0 |
9 |
585 |
10 |
Kabel’s spellbook is a journal that he has written himself through much trial and error.
Kabel’s Arcane focus is a crystal he found in his quarters in prison, presumably left by the previous occupant.
Magic
Cantrips
Spell |
Requirements |
Range |
Casting Time |
Duration |
Comments |
Sacred flame |
V, S |
60 feet |
1 action |
Instantaneous |
|
Mending |
V, S, M (two lodestones) |
Touch |
1 minute |
Instantaneous |
|
Fire Bolt |
V, S |
120 feet |
1 action |
Instantaneous |
|
White-flame blade |
S, M (a melee weapon worth at least 1 sp) |
Self (5 foot radius) |
1 action |
Instantaneous |
|
Message |
V, S, M (a short piece of copper wire) |
120 feet |
1 action |
1 round |
|
- Can swap a Wizard cantrip after a long rest with another Wizard cantrip, from Cantrip Formulas.
Talents
Talent |
Range |
Casting Time |
Duration |
Comments |
Delusion |
60 feet |
1 action |
1 minute |
|
Spells
Spell Save DC |
Spell Attack Modifier |
(8 + Proficiency Bonus + INT) |
(Proficiency Bonus + INT) |
16 |
+8 |
Prepared |
Spell |
Level |
Ritual? |
Requirements |
Range |
Casting Time |
Duration |
Name |
Comments |
|
Comprehend Languages |
1 |
* |
V, S, M (a pinch of soot and salt) |
Self |
1 action |
1 hour |
Sezenskrip |
Sieze (comprehend) + script |
|
Illusory Script |
1 |
* |
S, M (a lead-based ink worth at least 10 gp, which the spell consumes) |
Touch |
1 minute |
10 days |
Ludskrip |
Ludere - play + script |
|
Alarm |
1 |
* |
V, S, M (a tiny bell and a piece of fine silver wire) |
30 feet |
1 minute |
8 hours |
Wegen |
weg - PIE strong from vigil |
|
Unseen Servant |
1 |
* |
V, S, M (a piece of string and a bit of wood) |
60 feet |
1 action |
1 hour |
Willant |
will (voluntad) + servant |
|
Burning Hands |
1 |
|
V, S |
Self (15-foot cone) |
1 action |
Instantaneous |
Brulmund |
brûler + mano |
* |
Mage Armor |
1 |
|
V, S, M (a piece of cured leather) |
Touch |
1 action |
8 hours |
Behel |
bhel - PIE root of blindar |
* |
Silvery Barbs |
1 |
|
V |
60 feet |
1 reaction |
Instantaneous |
Sidabardh |
Lithuanian sidabras - silver, bhardhā- PIE beard |
* |
Catapult |
1 |
|
S |
60 feet |
1 action |
Instantaneous |
Pelca |
pellere - push, kata- GR through, against |
* |
Shield |
1 |
|
V, S |
Self |
1 reaction |
1 round |
Skivar |
esquivar |
* |
Pass Without Trace |
1 |
|
V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce) |
Self |
1 action |
Concentration, up to 1 hour |
|
Cyrus has altered this spell to allow for casting with a Level 1 spell slot |
|
Darkness |
2 |
|
V, M (bat fur and a drop of pitch or piece of coal) |
60 feet |
1 action |
Concentration, up to 10 minutes |
|
|
* |
Mirror Image |
2 |
|
V, S |
Self |
1 action |
1 minute |
Kwetgan |
kwetwer- PIE four, gang - doppelganger |
|
Dragon’s Breath |
2 |
|
V, S, M (a hot pepper) |
Touch |
1 bonus action |
Concentration, 1 minute |
Bukexhal |
Bucal (mouth adj, Spanish) + exhale |
|
Snilloc’s Snowball Swarm |
2 |
|
V, S, M (a piece of ice or a small white rock chip) |
90 feet |
1 action |
instantaneous |
|
|
|
Leomund’s Tiny Hut |
3 |
* |
V, S, M (a small crystal bead) |
Self (10-foot-radius hemisphere) |
1 minute |
8 hours |
|
|
* |
Melf’s Minute Meteors |
3 |
|
V, S, M (niter, sulfur, and pine tar formed into a bead) |
Self |
1 action |
Concentration, up to 10 minutes |
Terastri |
|
* |
Thunder Step |
3 |
|
V |
90 feet |
1 action |
Instantaneous |
Thorpas |
|
* |
Haste |
3 |
|
V, S, M (a shaving of licorice root) |
30 feet |
1 action |
concentration, up to 1 minute |
|
|
* |
Sending |
3 |
|
V, S, M (a short piece of fine copper wire) |
Unlimited |
1 action |
1 round |
|
|
* |
Counterspell |
3 |
|
S |
60 feet |
1 reaction (60 feet) |
Instantaneous |
|
|
* |
Greater Invisibility |
4 |
|
V, S |
Touch |
1 action |
Concentration, up to 1 minute |
|
|
|
Calm Emotions |
|
|
|
|
|
|
|
|
|
Ice Storm |
4 |
|
V, S, M (a pinch of dust and a few drops of water) |
300 feet |
1 action |
Instantaneous |
|
|
* |
Arcane Eye |
4 |
|
V, S, M (a bit of bat fur) |
30 feet |
1 action |
Concentration, up to 1 hour |
|
|
- You can prepare a number of spells equal to your Wizard level + INT modifier.
- A spell can be cast as a ritual without needing to be prepared.
- Inky Shroud - You can cast Darkness once per long rest without using a spell slot. You can see normally through the darkness, and you can deal 2d10 psychic damage to a creature you can see when it starts its turn in the darkness.
- Life Pool - You can roll 4d8 and choose to reroll half of those dice. Take the total of those dice, your current HP, Artair’s current HP, and the current HP of anyone else in your party, and pool it. You can then redistribute that health among all participants.
- Artair and Kabel are not limited by distance or sight. Any other members must be in sight of either Artair or Kabel.
- At higher levels, roll higher dice.
- 10th: 4d10
- 15th: 4d12
- 20th: 4d20
** Sending Stone **
Contact |
Slot |
Carter |
1 |
Jo |
2 |
Cyrus |
3 |
Tad |
4 |
Sarita |
5 |
Spell Slots
Level |
Total |
Remaining |
1st |
4 |
3 |
2nd |
3 |
1 |
3rd |
3 |
1 |
4th |
1 |
0 |
- Once per day after a short rest, you can regain spell slots whose total level adds up to half your level (rounded up). Arcane Recovery
Loosely inspired by Blake Lemoine.
Original image generated using Cute D&D Character Creator|Picrew.
Current image generated using Stable Diffusion AI. How I generated my DnD character portrait for Kabel Lemonk