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Kabel Lemonk

DnD character for the Under-Wilds campaign.

Posted: September 11, 2022
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The Under-Wilds Campaign

Kabel Lemonk, Wizard and linguist

Backstory

Moved to one of the elite districts of Boel with his pregnant wife Eranda to begin teaching forensic linguistics at a prestigious academy. All 8 of Kabel's students at the academy went missing for a few days and were later found hanged in the grand hall of the academy. He was accused of murdering them and was sentenced to 15 years in a prison labor camp.

A letter magically appeared in Kabel's cell containing various ciphers, letting him know that it must have come from his colleague Kamek. He later learned that Kamek died shortly after.

Kamek's Letter

He began learning magic from symbols and incantations scratched into the stone walls of his quarters, using a crystal he found behind a loose brick in the wall as his Arcane focus. He found that he had an affinity for dissecting and combining symbols and words to understand the incantations and their purposes. Kabel now knew that the script that had been written on the victims was some sort of magic, so he decided to devote himself to learning what he could to one day clear his name.

After a few months and without a master to guide him, he tried to perform a difficult spell to imbue a small figurine that he had carved with the ability to hold simple conversations. The spell failed catastrophically and his right hand was severely burned, but Akashi was born.

Kabel believes that by mistake or by fate, instead of imbuing mere conversational skills, he accidentally trapped a powerful spirit in the figurine. Akashi claims to have access to all knowledge. Kabel will often seek advice from Akashi, but he has to be careful; just because something is known doesn't make it true.

Now that there's a chance to enter the Under-Wilds, Kabel is hoping to use his expertise in learning and understanding old languages to find hidden knowledge there that may help him clear his name. He also has a repressed hope that he'll eventually be able to find his wife and child, but he has no clue where they would be, or if they would even accept him after the crime he was accused of.

Info

Details

StatValue
Age41
Height180 cm
Weight78 kg

Background

AspectDetails
Field of studyProfessor
TraitI'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others.
IdealKnowledge. The path to power and self-improvement is through knowledge. (Neutral)
BondI need to clear my name.
FlawI am easily distracted by the promise of information.

Languages

^ff7797

Race: Common, Elvish, one other Background: Two languages Linguist: Three languages

  • Common
  • Elvish
  • Celestial
  • Sylvan
  • Undercommon
  • Primordial
  • Dwarvish
  • Goblin

Learning Deep Speech would be very difficult, as it doesn't have a script.

Traits

  • Darkvision
    • You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
  • Skill Versatility
    • You gain proficiency in two skills of your choice.

Feats

  • Linguist
    • Increase your Intelligence score by 1, to a maximum of 20.
    • You learn three languages of your choice.
    • You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.
  • Lightly Armored
    • Increase your Strength or Dexterity by 1, to a maximum of 20.
    • You gain proficiency with light armor.
  • Observant
    • Increase your Intelligence or Wisdom by 1, to a maximum of 20.
    • If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
    • You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
  • Defensive Duelist
    • When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.

Skills and Combat

Health formula:

  • 1st level: 8 + CON modifier
  • subsequent levels: add 1d8 + CON modifier
  • If the dice roll is lower than 5, take 5.
  1. $8 + 3 = 10$
  2. $10 + 8 + 3 = 20$
  3. $20 + 5 + 3 = 30$
  4. $30 + 5 + 3 = 38$
  5. $38 + 5 + 3 = 46$
  6. $46 + 7 + 3 = 56$
  7. $56 + 7 + 3 = 66$
  8. $66 + 5 + 3 = 74$
Current HPTotal HPTemporary HP
5474
SpeedBase ACModified ACInitiative BonusHit Dice
30121733d6
  • Leather armor (11 + DEX)
  • Cloak of protection (+1 AC)
  • Mage armor (13 + DEX)
Spell Save DCSpell Attack ModifierSpellcasting Ability Modifier
(8 + Proficiency Bonus + INT)(Proficiency Bonus + INT)INT
16+8+5
StatNotes
Conditions
Boons

Attacks

AttackTypeAttack BonusDamage InformationNotes
DaggerSimple Melee+3 (finesse) + DEX = +61d4 + DEX (3) PiercingThrown
Fire BoltRanged Spell+71d10 fire
Calvin's Two Bird SlingSimple Range+3+DEX+1 (finesse)1d6+1+DEX (3) bludgeoningAs a bonus action, you can add 1d4 damage of acid, fire, cold, lightning, poison, or thunder by enchanting the ammunition. You must declare this before firing.
Dark DaggerSimple Melee+3 (finesse) + DEX = +62d6 + DEX (3) PiercingThrown. 2d6 necrotic damage. nat 20 is +4d6 and you go back to full health. On a nat 1, current health is halved. If the attack hits, you gain 1d4 of temp health. A miss clears temp health and take 1d4 damage. 2 attacks in one action.

Death Saves

SuccessesFailures
X X XX X X
Proficiency BonusPassive Perception
+313 (+5 Observant) = 18
AbilitySkills
STRSaving Throw, Athletics
DEXSaving Throw, Acrobatics, Sleight of Hand, Stealth
CONSaving Throw
INTSaving Throw, Arcana, History, Investigation, Nature, Religion
WISSaving Throw, Animal Handling, Insight, Medicine, Perception, Survival
CHASaving Throw, Deception, Intimidation, Performance, Persuasion
  • +5 bonus to passive Perception (from Observant)
  • +5 bonus to passive Investigation (from Observant)

Stats

StatValueShiftsTotalModifier
Strength66-3
Dexterity13Lightly Armored +1, Skill Expert + 216+3
Constitution15Half-Elf +116+3
Intelligence18Linguist +1, Half-Elf +120+5
Wisdom12Observant +113+1
Charisma10Half-Elf +212+1

Special Skills

SkillBonus
Five-finger fillet[3 (proficiency) + 2] (practice) + DEX (3) + 6 (proficiency and expertise, sleight of hand) + 1 (dagger) = 15 + 1d6 (dagger)
Letter decryption0
  • FFF is at +10 because I haven't practiced while traveling.

Gear

Equipment (equipped*)Information
Dagger
Small knife
CrystalArcane focus
Explorer's Packbackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope
Enduring spellbook
Extra Spellbook
Ink bottle
Kamek's Letter
Clan of Power scarf
Under-Wilds lapel
Calvin's Two Bird Sling
A vial of ettercap poison2d6 poison damage, must be drunk or inserted/injected into the body
Bag of holding0 pounds used
Torches
49 gold dust
Cold cloak
Orc stone(50 lbs), can summon Gyrus to help in combat for ten minutes. Can be used 1 time
Two vials of acid2d6 acid damage, on contact
6 potions of healing2d4 + 2 healing
Ring of free reactionoffers an extra reaction each turn
Sending stone8 charges per day. Roll 1d8 per day to recharge
Five Finger Fillet dagger+2 to Five Finger Fillet
Leather armor
Kabel's dagger, Shivus1d6 for Five Finger Fillet
Ice storm orb1 free cast of Ice storm
Crystal from Vecola special crystal material that can be used to make a dagger. Gift from Sarita
Snow pendantFound at Skytower
Leaf of lifeFound at Tree of Life
Eversmoking bottle
Eyes of the Eagleadvantage on perception rolls from sight
Scroll of Scatter6th level
Blindsight DaggerBlindsight up to 10 feet radius from dagger location
Dark daggerGift from Myrkul
Cloak of Protection+1 to AC and saving throws

Item Proficiencies

  • Armor: None
  • Weapons: daggers, darts, slings, quarterstaffs, light crossbows
  • Tools: None

Attunement Slots

  1. Ring of free reaction
  2. Eyes of the Eagle
  3. Blindsight Dagger

Wealth

CopperSilverGoldPlatinum
0958510

Kabel's spellbook is a journal that he has written himself through much trial and error.

Kabel's Arcane focus is a crystal he found in his quarters in prison, presumably left by the previous occupant.

Magic

Cantrips

SpellRequirementsRangeCasting TimeDurationComments
Sacred flameV, S60 feet1 actionInstantaneous
MendingV, S, M (two lodestones)Touch1 minuteInstantaneous
Fire BoltV, S120 feet1 actionInstantaneous
White-flame bladeS, M (a melee weapon worth at least 1 sp)Self (5 foot radius)1 actionInstantaneous
MessageV, S, M (a short piece of copper wire)120 feet1 action1 round
  • Can swap a Wizard cantrip after a long rest with another Wizard cantrip, from Cantrip Formulas.

Talents

TalentRangeCasting TimeDurationComments
Delusion60 feet1 action1 minute

Spells

Spell Save DCSpell Attack Modifier
(8 + Proficiency Bonus + INT)(Proficiency Bonus + INT)
16+8
PreparedSpellLevelRitual?RequirementsRangeCasting TimeDurationNameComments
Comprehend Languages1*V, S, M (a pinch of soot and salt)Self1 action1 hourSezenskripSieze (comprehend) + script
Illusory Script1*S, M (a lead-based ink worth at least 10 gp, which the spell consumes)Touch1 minute10 daysLudskripLudere - play + script
Alarm1*V, S, M (a tiny bell and a piece of fine silver wire)30 feet1 minute8 hoursWegenweg - PIE strong from vigil
Unseen Servant1*V, S, M (a piece of string and a bit of wood)60 feet1 action1 hourWillantwill (voluntad) + servant
Burning Hands1V, SSelf (15-foot cone)1 actionInstantaneousBrulmundbrûler + mano
*Mage Armor1V, S, M (a piece of cured leather)Touch1 action8 hoursBehelbhel - PIE root of blindar
*Silvery Barbs1V60 feet1 reactionInstantaneousSidabardhLithuanian sidabras - silver, bhardhā- PIE beard
*Catapult1S60 feet1 actionInstantaneousPelcapellere - push, kata- GR through, against
*Shield1V, SSelf1 reaction1 roundSkivaresquivar
*Pass Without Trace1V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)Self1 actionConcentration, up to 1 hourCyrus has altered this spell to allow for casting with a Level 1 spell slot
Darkness2V, M (bat fur and a drop of pitch or piece of coal)60 feet1 actionConcentration, up to 10 minutes
*Mirror Image2V, SSelf1 action1 minuteKwetgankwetwer- PIE four, gang - doppelganger
Dragon's Breath2V, S, M (a hot pepper)Touch1 bonus actionConcentration, 1 minuteBukexhalBucal (mouth adj, Spanish) + exhale
Snilloc's Snowball Swarm2V, S, M (a piece of ice or a small white rock chip)90 feet1 actioninstantaneous
Leomund's Tiny Hut3*V, S, M (a small crystal bead)Self (10-foot-radius hemisphere)1 minute8 hours
*Melf's Minute Meteors3V, S, M (niter, sulfur, and pine tar formed into a bead)Self1 actionConcentration, up to 10 minutesTerastri
*Thunder Step3V90 feet1 actionInstantaneousThorpas
*Haste3V, S, M (a shaving of licorice root)30 feet1 actionconcentration, up to 1 minute
*Sending3V, S, M (a short piece of fine copper wire)Unlimited1 action1 round
*Counterspell3S60 feet1 reaction (60 feet)Instantaneous
*Greater Invisibility4V, STouch1 actionConcentration, up to 1 minute
Calm Emotions
Ice Storm4V, S, M (a pinch of dust and a few drops of water)300 feet1 actionInstantaneous
*Arcane Eye4V, S, M (a bit of bat fur)30 feet1 actionConcentration, up to 1 hour
  • You can prepare a number of spells equal to your Wizard level + INT modifier.
  • A spell can be cast as a ritual without needing to be prepared.
  • Inky Shroud - You can cast Darkness once per long rest without using a spell slot. You can see normally through the darkness, and you can deal 2d10 psychic damage to a creature you can see when it starts its turn in the darkness.
  • Life Pool - You can roll 4d8 and choose to reroll half of those dice. Take the total of those dice, your current HP, Artair's current HP, and the current HP of anyone else in your party, and pool it. You can then redistribute that health among all participants.
    • Artair and Kabel are not limited by distance or sight. Any other members must be in sight of either Artair or Kabel.
    • At higher levels, roll higher dice.
      • 10th: 4d10
      • 15th: 4d12
      • 20th: 4d20
SkillUsesRemaining
Inky Shroud10
Freezing Sphere (9th level) - 13d610
Life Pool10

** Sending Stone **

ContactSlot
Carter1
Jo2
Cyrus3
Tad4
Sarita5
UsesRemaining
88

Spell Slots

LevelTotalRemaining
1st43
2nd31
3rd31
4th10
  • Once per day after a short rest, you can regain spell slots whose total level adds up to half your level (rounded up). Arcane Recovery

Loosely inspired by Blake Lemoine.

Original image generated using Cute D&D Character Creator|Picrew. Current image generated using Stable Diffusion AI. How I generated my DnD character portrait for Kabel Lemonk